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Authors Bryan Kritzell and David C. Logan reported that The Dreamers Guild was founded on an 'open, consensus-driven' business model, in which employees voted to decide the company's corporate moves. It was based on the model of a guild.[1] The company's art department was run by artist Bradley W. Schenck, who had previously created The Labyrinth of Time at Terra Nova Development.[2] At final count, The Dreamers Guild employed over 100.
Employee Joe Pearce recalled that most of the Dreamers Guild's games were 'a mixed bag success-wise.' He cited Inherit the Earth: Quest for the Orb as a commercial flop, and called I Have No Mouth, and I Must Scream 'a modest seller.'[3]Halls of the Dead: Faery Tale Adventure II (1997) was The Dreamers Guild's final game before the company's closure. According to Retro Gamer, the developer 'rushed out' the game before its bankruptcy.[4] Pearce noted that 'it barely got out the door.'[3]
Games[edit]
Kari's Guild Mac Os Download
Nick of Time - (unreleased)
Skulls, Bones and Buccaneers - (unreleased)
Halls of the Dead: Faery Tale Adventure II - 1997
The Legend of Kyrandia: Malcolm's Revenge (port to Mac OS) - 1996
Dinotopia Adventure Game for PC - 1996
I Have No Mouth, and I Must Scream - 1995
FiefQuest - 1995
The Labyrinth of Time (port to Mac OS) - 1995
Inherit the Earth: Quest for the Orb - 1994
Fast Action Paq - 1994
Solitaire and Other Card Games - 1994
Deluxe Music 2.0 - 1993
The Legend of Kyrandia (port to Mac OS) - 1993
More Vegas Games - 1993
A-Train & A-Train Construction Set (port to AmigaOS and Mac OS) - 1993
Robosport (port to AmigaOS) - 1992
Faery Tale Adventure - 1990
Ebonstar - 1988
Kari's Guild Mac Os Catalina
References[edit]
^Logan, David C.; Kritzell, Bryan (1997). Reinventing Your Career: Following the 5 New Paths to Career Fulfillment. McGraw-Hill. p. 80. ISBN0-07-009434-9.
^Staff (November 24, 2006). 'Interview with Bradley Schenck'. Graphic Design Basics. Archived from the original on April 2, 2019.CS1 maint: discouraged parameter (link)
^ abJong, Philip (November 24, 2009). 'Joe Pearce - Wyrmkeep Entertainment - Interview'. Adventure Classic Gaming. Archived from the original on January 5, 2019.CS1 maint: discouraged parameter (link)
^Al Bustani, Hareth (2018). 'The Making of.. I Have No Mouth, and I Must Scream'. Retro Gamer (183): 72–75.
External links[edit]
The Dreamers Guild (Homepage)
Kari's Guild Mac Os X
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